Wednesday, June 24, 2009

New Organization System/FTP

ftp addr: www.helloyeah.com
username: gameover3d
password: (same as rob's)

upload all the c4d files you are working on to "_models" or folders, and separate by "v.1", "v.2" etc. if you have new versions in the future. I will keep this place in sync with my hard drive and we can sync stuff up when we need to. And upload test renders and other example c4d files to "misc" and "images."

Space Invader Moving Test II

mario land - land

plant-moving






Sunday, June 21, 2009

3 out of the 4 games

Space Invaders made by Neave Games



Asteroids made by Neave Games



Pac-Man made by Neave Games

Asteroids








So Jason, the asteroid field can be animated by grouping the light to the camera and letting the asteroids come towards the camera using the emitter. to show the vastness of the asteroids world, setting the light with a fall off adds depth. Tell me what you guys think. Also, I need to look into thinking particles so they can collide with each other.

Friday, June 19, 2009

Thursday, June 18, 2009

Space Inavader Moving Test





the timing on this is every ten frames, which would be a faster invader.

i also contacted oktobor, this is the link http://www.oktobor.com/#/work/tiger_beer_-_london/
the creative director responded with the technique used to build and animate the blocks. i was thinking of modifying it to build the big invaders.

"Hey there James.....
Patrick has passed on to me your details regards a couple of questions that you had for us around the Tiger Beer London spot...I will do my best to answer them for you....

We used 3dsMax to create these spots with Brazil as the renderer...
We used Particle Flow to control the brick animation.....
We used custom controllers that were scripted within the Particle Tools Box 3 software....
The actual animation of the bricks themselves was very simple....they rotated around by 180 degrees from front to back, they scale from zero to 100% over 2-3 frames and they move up in the z axis over 5-20 frames as well......
If you have any more specific questions, please drop me a line....
Thanks
Damon

--
Damon Duncan | Head of 3D
Tel. +64 9 306 6616 | Mob. +64 21775015 | www.oktobor.com"

Wednesday, June 17, 2009

Mario plant refine

Progress list

Jenny: mario plant, various mario cubes, other minor elements in mario world.
James:Invaders (small and big), Invaders forming, Invaders Breaking, Invader Missiles.
Ivan:Turtle, Turtle shell, inside Turtle shell, asteroid rocks.
Jason: Mario world, Mario tunnel, Pacman, Animatic, Cameramatic

week 6

Invaders
http://gameover3d.blogspot.com/2009/06/space-invader-models.html

Invader Blast test
http://gameover3d.blogspot.com/2009/06/invader-blast.html

Mario Blocks
http://gameover3d.blogspot.com/2009/06/mario-block.html

Mario Plant
http://gameover3d.blogspot.com/2009/06/mario-world-plant.html

Animatic 2.0
http://bendingpixels.com/homework/sum-2009/adv3dmg/002-game-over/week_6/animatic.2.0.mov

new animatic

Saturday, June 13, 2009

Invader Blast



timing is funky, but I think the idea is there.

my laptop and my external hardrive crashed

I can't really work on anything right now, I'm going to go home so I can try to save it my files =/

Space Invader Models



I am testing out some animation with the missiles and the invaders "exploding". I will post some of the test renders later.

Tuesday, June 9, 2009