Saturday, May 30, 2009

Here's my storyline -Ivan

The TV turns on to the asteroids game. The camera zooms into the world and the 2D asteroids turn 3D. The asteroids float for a couple of seconds and gracefully bump into each other. A big asteroid blocks the view of the camera and reveals the dark side of the asteroid where a group of space invaders are playing pong with each other.

In the middle of the game, a space invader from crowd looks to the side, and a big pixelated missile comes and the opponent explodes into pixels. Chaos ensues while the user begins to split all the asteroids sending fragments everywhere. The other player, now our hero, is quivering in shock while the pong ball passes past him and the now exploded invader gains a point.

The other invaders start forming and start shooting down at the user who is using the asteroids as shields. The space invaders start to dwindle and the camera zooms in to the terrified hero as he gets shot down. The camera follows his fragments to a near by planet.

As the fragment disintegrates into smaller and smaller pieces it hits a turtle causing the shell to accelerate and hit a row of turtles. The camera follows the shell as it bounces and destroy its friends. The shell eventually goes into a tunnel.

There is a pixelated transition to black and the turtle shell is in a continuous loop in the hallway of the pac-man world. The camera catches a glipse of a ghost, and the camera starts to follow one as he tries to corner pac-man, but pac-man eats a big sphere and a shock wave hits all the ghosts inverting their colors and droping them to the floor to a crawl. Pac-man goes around and starts to eat them one by one. Pac-Man is about to eat the last ghost but he gets hit by the shell. Game Over.

Something I stumbled upon

Pac Man

Tuesday, May 26, 2009

Invader Sample Test



I was trying a couple of different rendering options. I think separation on the cubes adds depth although it might not be enough. what do you think? 

Monday, May 25, 2009

Good news everyone

You could use object mode cloner.
-ko




Ko's reply email pointed me to searching the topic of object mode cloner and found this post:
http://mograph.net/board/lofiversion/index.php?t18844.html

played with TextVolumeCloner.c4d in it and there it is, our modeling for the final starts from this method, animation will be easy with this method. The running speed and rendering is extremely low, that's the con, so we have to have to test with less cubes, OR we figure out how to optimize.

It's a start!



Sunday, May 24, 2009

Potential Inspirations

Music and color:
http://motionographer.com/2008/03/03/new-justice-dvno/

mushroom model update

Space Invader World








obviously we will have to match the color accurately. is this too flat? is there more glow? this was a test run just to see the modeling aspect of invaders. are they "deep" enough? each type of invader also changes when it moves across the screen. so each one would have a position one and a position two.




Saturday Update

-The blog is private for now, although I kinda want Ko and Rob to be able to check out the project and give their insights on it. I'll ask them about it.

-some style tests are looking good especially the rocks in asteroid, we'll try and compose more formal and composed frames for reference. This is a development stage, the more we get settled on earlier the easier it is for the animation part.

-problems we need to solve:
  • This is easy, a sphere shape, just with a matrix object and a cloner. We can use this method for just parts of the asteroids firing and explosion. But for anything else this is pretty hard and time consuming. I just shot Ko a about e-mail tho.
  • We will probably all need to learn Xpresso! specificly, Thinking Particle. read about them here. I think it will be a good chance to do it. I assume that it will be a big help in animation.
  • A animatic will be done on Tuesday night.
-Next meeting: Tuesday after 6:30 in room 143.

Sound Files

Pacman Sound
http://pac-man.classicgaming.gamespy.com/Sounds/

please search sound files for the scenes that you are working on and post in the comments!

Saturday, May 23, 2009

Rob's ftp login

ftp.bendingpixels.com
ID:student@bendingpixels.com
PW:student

please upload our files under correct folder to share, just drop them under the week we are at.

Pacman test style 1

32bits/channel

8bits/channel



Another version of test pacman, not the thing that we want really, but way easy to animate.

Pacman Model

Asteroids World








Tutorial Links

Some advanced tutorials
http://www.hypa.tv/hypablog/

C4D reviews of mograph and what each one does
http://www.c4dcafe.com/reviews/Mograph/matrix.php

Manual of Think Particles from Maxon
http://http.maxon.net/pub/r8/docs/manual_tp_us.pdf

more in the comments!

The general style of models




So this is the general style of how things are going to look like, I'm still trying to figure out how to mold these models in specific shapes but ideally it is not but extruding objects.

Thursday, May 21, 2009

Week 2 Assignments

Jason - Pacman world styleframes
James - Space Invaders world styleframes
Jenny - Mushroom / Plant initial models, world styleframe if possible
Ivan - Asteroid world styleframes
first meeting on saturday

Week 2 Starting Concept




Game Over explores the different worlds and styles of classic arcade games from the 80s. Instead of seeing the games from outside the screen as we typically were, we take a look inside, in the perspective of other worlds such as pacman, galaga, space invader, super mario, and asteroids. We transform and combine these worlds into 3D while keeping the form language as simple and powerful as the originals. We will take the 2D pixel sprits into 3D, that includes explosions inside Asteroids, monsters and coins inside pacman, mario, and space invaders. (keeping the hard edges and what makes them classical)

It is always us, the gamers, who gets to beat the games and sometimes even cheat with glitches in the programs in order to do so. In other words, we are the invaders. If we are to ask the characters/elements in the games, how does it feel? what do these events look like from their point of view? As their worlds are getting destroyed by us, the unseen forces of human from outside the monitor, making armageddon come once every few minutes; and that’s is where the story began, an arcade version of armageddon to the hopeless creatures inside the machines.

A monitor is turned on and starting a game of asteroid in black and white. While the simple outlined shapes of meteors are peacefully floating around, the camera moves into the screen and we are in the 3D galaxy of asteroid, the rocks now look more like individual planets formed with various bright colors. Suddenly a planet takes hit and blows up into pixels. The camera zooms out and see a space ship firing into the planets as Space Invaders comes in formation from afar and also starts firing colorful, pixelated, and firework-like ammunitions. A few invaders get destroyed and starts to fall into nearby planets. As the pieces are falling we cut to the inner atmosphere of a planet where the mushrooms and the piranha plants from Super Mario lift up to look at the brightened sky. The firy pieces of Space Invader comes down and starts pixels fires all over the Super Mario World. The camera follows a piece of Invader and bounces into a tube, the world turns dark as we are now in the Pacman world. We cut to the scared creatures glowing in the dark along with the blue glowing walls. They circle around the piece of Invader that fell in, who looks to be unconscious. A piece of cherry is thrown at the deade Invader. It suddenly starts floating and forms a glowing yellow sphere in this dark underground world. The creatures grow scared as pacman’s mounth opens wide... We cut to the outside galaxy where the space ship gets destroyed! And Game Over apears in space.




Found Inspirations
5/23 found some images, it's funny that's exact what we are trying to go for in the shapes!